Object -Oriented Programming Principles
Java is OBJECT ORIENTED PROGRAMMING language:
In an IT we have two types of programming models (paradigms) are available. They are procedure oriented programming language and object oriented programming language. If we represent the data using procedural oriented programming languages then there is no security for the data which we represent. For example when we represent the data of a student in C language using structures concept, the student data can be accessed by all the functions which we write as a part of C program. If one of the functions manipulates or damages the data then we are loosing correction-less (integrity) of the data. Examples of procedure oriented programming languages are FORTRON, COBOL, PASCAL, BASIC, C, etc.
OOPs Principles:
A sample of a class is given below:
Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.
If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running
If you compare the software object with a real world object, they have very similar characteristics.
Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.
So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.
If a class is abstract and cannot be instantiated, the class does not have much use unless it is subclass. This is typically how abstract classes come about during the design phase. A parent class contains the common functionality of a collection of child classes, but the parent class itself is too abstract to be used on its own.
Now if you would try as follows:
The abstract keyword is also used to declare a method as abstract. An abstract method consists of a method signature, but no method body.
Abstract method would have no definition, and its signature is followed by a semicolon, not curly braces as follows:
Eventually, a descendant class has to implement the abstract method; otherwise, you would have a hierarchy of abstract classes that cannot be instantiated.
If Salary is extending Employee class, then it is required to implement computePay() method as follows:
Encapsulation is the technique of making the fields in a class private and providing access to the fields via public methods. If a field is declared private, it cannot be accessed by anyone outside the class, thereby hiding the fields within the class. For this reason, encapsulation is also referred to as data hiding.
Encapsulation can be described as a protective barrier that prevents the code and data being randomly accessed by other code defined outside the class. Access to the data and code is tightly controlled by an interface.
The main benefit of encapsulation is the ability to modify our implemented code without breaking the code of others who use our code. With this feature Encapsulation gives maintainability, flexibility and extensibility to our code.
The variables of the EncapTest class can be access as below::
When we talk about inheritance, the most commonly used keyword would be extends and implements. These words would determine whether one object IS-A type of another. By using these keywords we can make one object acquire the properties of another object.
We can assure that Mammal is actually an Animal with the use of the instance operator.
The implements keyword is used by classes by inherit from interfaces. Interfaces can never be extended by the classes.
Lets us look into an example:
In Object-Oriented feature, the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. So basically what happens is the users would ask the Van class to do a certain action and the Van class will either do the work by itself or ask another class to perform the action.
A very important fact to remember is that Java only supports only single inheritance. This means that a class cannot extend more than one class. Therefore following is illegal:
Any Java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all Java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object.
It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed.
The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object.
A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type.
We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method.
While invoking s.mailCheck() the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time.
Invoking mailCheck() on e is quite different because e is an Employee reference. When the compiler sees e.mailCheck(), the compiler sees the mailCheck() method in the Employee class.
Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class.
This behavior is referred to as virtual method invocation, and the methods are referred to as virtual methods. All methods in Java behave in this manner, whereby an overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time.
OOPs Principles:
1.Class.
2.Object.
3.Data Abstraction.
4.Data Encapsulation.
5.Inheritance.
6.Polymorphism.
7.Dynamic Binding.
8.Message Passing.
A class is a blue print from which individual objects are created.1.Classes:
A sample of a class is given below:
public class Dog{ String breed; int age; String color; void barking(){ } void hungry(){ } void sleeping(){ } }A class can contain any of the following variable types.
- Local variables: Variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.
- Instance variables: Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.
- Class variables: Class variables are variables declared with in a class, outside any method, with the static keyword.
Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.
NOTE:
1.In JAVA memory space for the data members will be creating on heap memory (Dynamic memory).
2.Memory space for methods will be creating on stack memory (that too when we call the methods).
3.All constants of any JAVA program is available in associative memory (retrieving data from associative memory is negligible).
4.The class definition exists only one time but whose objects can exists many number of times i.e., a class is acting as a formula form.
2.Objects:
Let us now look deep into what are objects. If we consider the real-world we can find many objects around us, Cars, Dogs, Humans, etc. All these objects have a state and behavior.If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running
If you compare the software object with a real world object, they have very similar characteristics.
Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.
So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.
NOTE:
·
JAVA always follows dynamic memory allocation but not static memory allocation.
·
In order to create a memory space in JAVA we must use an operator called new.
·
This new operator is known as dynamic memory allocation operator.
3.Data Abstraction
Abstraction refers to the ability to make a class abstract in OOP. An abstract class is one that cannot be instantiated. All other functionality of the class still exists, and its fields, methods, and constructors are all accessed in the same manner. You just cannot create an instance of the abstract class.If a class is abstract and cannot be instantiated, the class does not have much use unless it is subclass. This is typically how abstract classes come about during the design phase. A parent class contains the common functionality of a collection of child classes, but the parent class itself is too abstract to be used on its own.
Abstract Class:
Use the abstract keyword to declare a class abstract. The keyword appears in the class declaration somewhere before the class keyword./* File name : Employee.java */ public abstract class Employee { private String name; private String address; private int number; public Employee(String name, String address, int number) { System.out.println("Constructing an Employee"); this.name = name; this.address = address; this.number = number; } public double computePay() { System.out.println("Inside Employee computePay"); return 0.0; } public void mailCheck() { System.out.println("Mailing a check to " + this.name + " " + this.address); } public String toString() { return name + " " + address + " " + number; } public String getName() { return name; } public String getAddress() { return address; } public void setAddress(String newAddress) { address = newAddress; } public int getNumber() { return number; } }Notice that nothing is different in this Employee class. The class is now abstract, but it still has three fields, seven methods, and one constructor.
Now if you would try as follows:
/* File name : AbstractDemo.java */ public class AbstractDemo { public static void main(String [] args) { /* Following is not allowed and would raise error */ Employee e = new Employee("George W.", "Houston, TX", 43); System.out.println("\n Call mailCheck using Employee reference--"); e.mailCheck(); } }When you would compile above class then you would get the following error:
Employee.java:46: Employee is abstract; cannot be instantiated Employee e = new Employee("George W.", "Houston, TX", 43); ^ 1 error
Extending Abstract Class:
We can extend Employee class in normal way as follows:/* File name : Salary.java */ public class Salary extends Employee { private double salary; //Annual salary public Salary(String name, String address, int number, double salary) { super(name, address, number); setSalary(salary); } public void mailCheck() { System.out.println("Within mailCheck of Salary class "); System.out.println("Mailing check to " + getName() + " with salary " + salary); } public double getSalary() { return salary; } public void setSalary(double newSalary) { if(newSalary >= 0.0) { salary = newSalary; } } public double computePay() { System.out.println("Computing salary pay for " + getName()); return salary/52; } }Here, we cannot instantiate a new Employee, but if we instantiate a new Salary object, the Salary object will inherit the three fields and seven methods from Employee.
/* File name : AbstractDemo.java */ public class AbstractDemo { public static void main(String [] args) { Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00); Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00); System.out.println("Call mailCheck using Salary reference --"); s.mailCheck(); System.out.println("\n Call mailCheck using Employee reference--"); e.mailCheck(); } }This would produce the following result:
Constructing an Employee Constructing an Employee Call mailCheck using Salary reference -- Within mailCheck of Salary class Mailing check to Mohd Mohtashim with salary 3600.0 Call mailCheck using Employee reference-- Within mailCheck of Salary class Mailing check to John Adams with salary 2400.
Abstract Methods:
If you want a class to contain a particular method but you want the actual implementation of that method to be determined by child classes, you can declare the method in the parent class as abstract.The abstract keyword is also used to declare a method as abstract. An abstract method consists of a method signature, but no method body.
Abstract method would have no definition, and its signature is followed by a semicolon, not curly braces as follows:
public abstract class Employee { private String name; private String address; private int number; public abstract double computePay(); //Remainder of class definition }Declaring a method as abstract has two results:
- The class must also be declared abstract. If a class contains an abstract method, the class must be abstract as well.
- Any child class must either override the abstract method or declare itself abstract.
Eventually, a descendant class has to implement the abstract method; otherwise, you would have a hierarchy of abstract classes that cannot be instantiated.
If Salary is extending Employee class, then it is required to implement computePay() method as follows:
/* File name : Salary.java */ public class Salary extends Employee { private double salary; // Annual salary public double computePay() { System.out.println("Computing salary pay for " + getName()); return salary/52; } //Remainder of class definition }
4.Data Encapsulation
Encapsulation is one of the four fundamental OOP concepts. The other three are inheritance, polymorphism, and abstraction.Encapsulation is the technique of making the fields in a class private and providing access to the fields via public methods. If a field is declared private, it cannot be accessed by anyone outside the class, thereby hiding the fields within the class. For this reason, encapsulation is also referred to as data hiding.
Encapsulation can be described as a protective barrier that prevents the code and data being randomly accessed by other code defined outside the class. Access to the data and code is tightly controlled by an interface.
The main benefit of encapsulation is the ability to modify our implemented code without breaking the code of others who use our code. With this feature Encapsulation gives maintainability, flexibility and extensibility to our code.
Example:
Let us look at an example that depicts encapsulation:/* File name : EncapTest.java */ public class EncapTest{ private String name; private String idNum; private int age; public int getAge(){ return age; } public String getName(){ return name; } public String getIdNum(){ return idNum; } public void setAge( int newAge){ age = newAge; } public void setName(String newName){ name = newName; } public void setIdNum( String newId){ idNum = newId; } }The public methods are the access points to this class' fields from the outside java world. Normally, these methods are referred as getters and setters. Therefore any class that wants to access the variables should access them through these getters and setters.
The variables of the EncapTest class can be access as below::
/* File name : RunEncap.java */ public class RunEncap{ public static void main(String args[]){ EncapTest encap = new EncapTest(); encap.setName("James"); encap.setAge(20); encap.setIdNum("12343ms"); System.out.print("Name : " + encap.getName()+ " Age : "+ encap.getAge()); } }This would produce the following result:
Name : James Age : 20
Benefits of Encapsulation:
- The fields of a class can be made read-only or write-only.
- A class can have total control over what is stored in its fields.
- The users of a class do not know how the class stores its data. A class can change the data type of a field and users of the class do not need to change any of their code.
5.Inheritance:
Inheritance can be defined as the process where one object acquires the properties of another. With the use of inheritance the information is made manageable in a hierarchical order.When we talk about inheritance, the most commonly used keyword would be extends and implements. These words would determine whether one object IS-A type of another. By using these keywords we can make one object acquire the properties of another object.
IS-A Relationship:
IS-A is a way of saying : This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance.public class Animal{ } public class Mammal extends Animal{ } public class Reptile extends Animal{ } public class Dog extends Mammal{ }Now, based on the above example, In Object Oriented terms, the following are true:
- Animal is the superclass of Mammal class.
- Animal is the superclass of Reptile class.
- Mammal and Reptile are subclasses of Animal class.
- Dog is the subclass of both Mammal and Animal classes.
- Mammal IS-A Animal
- Reptile IS-A Animal
- Dog IS-A Mammal
- Hence : Dog IS-A Animal as well
We can assure that Mammal is actually an Animal with the use of the instance operator.
Example:
public class Dog extends Mammal{ public static void main(String args[]){ Animal a = new Animal(); Mammal m = new Mammal(); Dog d = new Dog(); System.out.println(m instanceof Animal); System.out.println(d instanceof Mammal); System.out.println(d instanceof Animal); } }This would produce the following result:
true true trueSince we have a good understanding of the extends keyword let us look into how the implements keyword is used to get the IS-A relationship.
The implements keyword is used by classes by inherit from interfaces. Interfaces can never be extended by the classes.
Example:
public interface Animal {} public class Mammal implements Animal{ } public class Dog extends Mammal{ }
The instanceof Keyword:
Let us use the instanceof operator to check determine whether Mammal is actually an Animal, and dog is actually an Animalinterface Animal{} class Mammal implements Animal{} public class Dog extends Mammal{ public static void main(String args[]){ Mammal m = new Mammal(); Dog d = new Dog(); System.out.println(m instanceof Animal); System.out.println(d instanceof Mammal); System.out.println(d instanceof Animal); } }This would produce the following result:
true true true
HAS-A relationship:
These relationships are mainly based on the usage. This determines whether a certain class HAS-A certain thing. This relationship helps to reduce duplication of code as well as bugs.Lets us look into an example:
public class Vehicle{} public class Speed{} public class Van extends Vehicle{ private Speed sp; }This shows that class Van HAS-A Speed. By having a separate class for Speed, we do not have to put the entire code that belongs to speed inside the Van class., which makes it possible to reuse the Speed class in multiple applications.
In Object-Oriented feature, the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. So basically what happens is the users would ask the Van class to do a certain action and the Van class will either do the work by itself or ask another class to perform the action.
A very important fact to remember is that Java only supports only single inheritance. This means that a class cannot extend more than one class. Therefore following is illegal:
public class extends Animal, Mammal{}However, a class can implement one or more interfaces. This has made Java get rid of the impossibility of multiple inheritance.
6.Polymorphism
Polymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object.Any Java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all Java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object.
It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed.
The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object.
A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type.
Example:
Let us look at an example.public interface Vegetarian{} public class Animal{} public class Deer extends Animal implements Vegetarian{}Now, the Deer class is considered to be polymorphic since this has multiple inheritance. Following are true for the above example:
- A Deer IS-A Animal
- A Deer IS-A Vegetarian
- A Deer IS-A Deer
- A Deer IS-A Object
Deer d = new Deer(); Animal a = d; Vegetarian v = d; Object o = d;All the reference variables d,a,v,o refer to the same Deer object in the heap.
Virtual Methods:
In this section, I will show you how the behavior of overridden methods in Java allows you to take advantage of polymorphism when designing your classes.We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method.
/* File name : Employee.java */ public class Employee { private String name; private String address; private int number; public Employee(String name, String address, int number) { System.out.println("Constructing an Employee"); this.name = name; this.address = address; this.number = number; } public void mailCheck() { System.out.println("Mailing a check to " + this.name + " " + this.address); } public String toString() { return name + " " + address + " " + number; } public String getName() { return name; } public String getAddress() { return address; } public void setAddress(String newAddress) { address = newAddress; } public int getNumber() { return number; } }Now suppose we extend Employee class as follows:
/* File name : Salary.java */ public class Salary extends Employee { private double salary; //Annual salary public Salary(String name, String address, int number, double salary) { super(name, address, number); setSalary(salary); } public void mailCheck() { System.out.println("Within mailCheck of Salary class "); System.out.println("Mailing check to " + getName() + " with salary " + salary); } public double getSalary() { return salary; } public void setSalary(double newSalary) { if(newSalary >= 0.0) { salary = newSalary; } } public double computePay() { System.out.println("Computing salary pay for " + getName()); return salary/52; } }Now, you study the following program carefully and try to determine its output:
/* File name : VirtualDemo.java */ public class VirtualDemo { public static void main(String [] args) { Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00); Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00); System.out.println("Call mailCheck using Salary reference --"); s.mailCheck(); System.out.println("\n Call mailCheck using Employee reference--"); e.mailCheck(); } }This would produce the following result:
Constructing an Employee Constructing an Employee Call mailCheck using Salary reference -- Within mailCheck of Salary class Mailing check to Mohd Mohtashim with salary 3600.0 Call mailCheck using Employee reference-- Within mailCheck of Salary class Mailing check to John Adams with salary 2400.0Here, we instantiate two Salary objects . one using a Salary reference s, and the other using an Employee reference e.
While invoking s.mailCheck() the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time.
Invoking mailCheck() on e is quite different because e is an Employee reference. When the compiler sees e.mailCheck(), the compiler sees the mailCheck() method in the Employee class.
Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class.
This behavior is referred to as virtual method invocation, and the methods are referred to as virtual methods. All methods in Java behave in this manner, whereby an overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time.
7.Dynamic Binding
Dynamic binding in java refers to the case where compiler is not able to resolve the call and the binding is done at run-time only. Dynamic binding is important in java for its purpose to achieve polymorphic behavior. Dynamic is basically should not be missed out in compiling the program in Java.8.Message Passing
- When a thread sends a message (an object) to another thread.
- Used for thread communication and synchronization in environments where the threads do not have shared memory Hence the threads cannot share semaphores or monitors and cannot use shared variables to communicate. Message passing can still be used, of course, in a shared memory platform.
- Messages are sent through a channel with an operation like send(channel, message) and received from a channel with an operation like receive(channel, message). Messages can be passed synchronously, meaning the sender blocks until the received does a receive and the receiver blocks until the sender does a send. Since the sender and receiver are at specific known points in their code at a known specific instant of time, synchronous message passing is also called a simple rendezvous with a one-way flow of information from the sender to the receiver. An example is a chess game agent. The agents can process messages synchronously, since they'll be handshaking throughout the entire game.
- In asynchronous message passing, the sender does not block. If there is not a receiver waiting to receive the message, the message is queued or buffered. The receiver still blocks if there is no queued or buffered message when a receive is executed.
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